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PrintJapan Mathematical Olympiad
Japan counting and probability
Problem
Let be a positive integer. Players and play a game according to the following rule: Initially, a chess piece is placed at the origin of the -plane. The player will start the game followed by and repeat, each choosing a strategy among those specified by the following rules: Possible strategies for : Choose a lattice point, which is not occupied by the chess piece and mark the point by a ✓. (Here, by a lattice point we mean a point in the -plane whose -coordinate and -coordinate are both integers). Possible strategies for : Repeat the process of moving the chess piece located at to either or times where . However, in each move of the process he is not allowed to move the chess piece into a lattice point marked by a ✓. wins the game if gets into the situation where he cannot move the chess piece. Determine all possible values for for which can win the game after a finite number of steps no matter how chooses his strategies.
Solution
We will show that for any positive integer has strategies to win the game no matter how chooses his strategies. In the sequel, we restrict the possibilities for to mark only those lattice points in the set . Also, we allow not to choose any lattice point to mark in his action. We will show that it is possible for to choose a correct strategy at each stage in such a way to prevent for to move the chess piece into the set no matter how chooses his strategies. Let us set . If the chess piece lies in the region , it stays in or moves into after the next action by . This implies
that in order for the chess piece to reach the set , it is necessary that for each () must end his action at least once in the set . Now, for each () take note of the consecutive actions starting with the time of the first action by after the chess piece reached the set for the first time and ending with the action by taken immediately after the chess piece reached the set , and call its listing the -phase of the listing of consecutive actions taken during a game played. Let us investigate the situation in an -phase more in detail. For (), suppose that the chess piece was moved to a point of the set during or at the end of an action by , then define the set by It is easy to check that the inclusion relations hold. Let be an integer satisfying . Then there are exactly or elements of the set for which holds. ( such elements exist only when ). Now, consider the following strategy for the player : If at the first time of the arrival of the chess piece in the set there is an element in which is unmarked and for which is satisfied, then mark this element. If there are 2 or more such elements, then choose an element to be marked in such a way that one of the elements of the form or remains unmarked. Do not mark any point if there are no such elements. By using the induction on , the following facts can be established: Immediately after the action by using the strategy stated above, there are or more elements in the set which are marked and for which hold. If there is an unmarked element of the set satisfying , then this element must be either or . By definition the set is precisely the set of points lying in the set that can be reached by the chess piece if can make moves ignoring 's after the time it reaches the set for the first time. Hence, we have the inclusion relations . Therefore, if chooses strategies in such a way that for each () he picks distinct and performs the action for the -phase using the strategy with the picked specified above, then can end up with the situation where has at most one element unmarked. At this stage the only points on the set that the chess piece can move into must belong to the set . But since the chess piece at this stage lies in the set , has to take at least 2 more actions in order to move the chess piece into the set , which means that can take an action at least once before the chess piece can reach the set , and therefore, can mark the unmarked point in .
(if there is an unmarked point) to prevent to move the chess piece into the set . Thus we have established the assertion that for any positive integer there are strategies that can follow to win the game regardless of how chooses his strategies.
that in order for the chess piece to reach the set , it is necessary that for each () must end his action at least once in the set . Now, for each () take note of the consecutive actions starting with the time of the first action by after the chess piece reached the set for the first time and ending with the action by taken immediately after the chess piece reached the set , and call its listing the -phase of the listing of consecutive actions taken during a game played. Let us investigate the situation in an -phase more in detail. For (), suppose that the chess piece was moved to a point of the set during or at the end of an action by , then define the set by It is easy to check that the inclusion relations hold. Let be an integer satisfying . Then there are exactly or elements of the set for which holds. ( such elements exist only when ). Now, consider the following strategy for the player : If at the first time of the arrival of the chess piece in the set there is an element in which is unmarked and for which is satisfied, then mark this element. If there are 2 or more such elements, then choose an element to be marked in such a way that one of the elements of the form or remains unmarked. Do not mark any point if there are no such elements. By using the induction on , the following facts can be established: Immediately after the action by using the strategy stated above, there are or more elements in the set which are marked and for which hold. If there is an unmarked element of the set satisfying , then this element must be either or . By definition the set is precisely the set of points lying in the set that can be reached by the chess piece if can make moves ignoring 's after the time it reaches the set for the first time. Hence, we have the inclusion relations . Therefore, if chooses strategies in such a way that for each () he picks distinct and performs the action for the -phase using the strategy with the picked specified above, then can end up with the situation where has at most one element unmarked. At this stage the only points on the set that the chess piece can move into must belong to the set . But since the chess piece at this stage lies in the set , has to take at least 2 more actions in order to move the chess piece into the set , which means that can take an action at least once before the chess piece can reach the set , and therefore, can mark the unmarked point in .
(if there is an unmarked point) to prevent to move the chess piece into the set . Thus we have established the assertion that for any positive integer there are strategies that can follow to win the game regardless of how chooses his strategies.
Final answer
All positive integers k
Techniques
Games / greedy algorithmsInduction / smoothingModular Arithmetic