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Team Selection Test for JBMO

Turkey counting and probability

Problem

There are chests placed on the vertices of a regular -gon and a bead. Alice and Bob play a game. At the beginning Alice hides the bead in one of the chests. Each move consists of three stages: Alice, if she wishes, can secretly move the bead from the located chest to any of two neighboring chests if the neighboring chest is not chosen by Bob at the previous move Bob chooses one of the chests * Alice tells the distance from the chosen chest to the chest where the bead is located If Bob can determine the chest containing the bead at the end of some move he wins. For all values of determine the minimal number of moves necessary for Bob to guarantee winning.
Solution
Let be the minimal number of moves necessary for Bob to guarantee winning. We will show that if Bob cannot win and

Let the vertices be in clockwise direction. The Bob's choice and Alice's answer at move number will be denoted by and respectively. Below always and the obvious cases when will be omitted.

. If , and Bob locates the bead after the second move. Therefore, .

. If then Bob locates the bead after the first move. If , and Bob locates the bead after the second move: for the bead is located at or respectively. Therefore, .

. If , then w.l.o.g. . If , is possible. If then is possible. In either case the location is not possible and the situation repeats. Therefore, Bob cannot win for .

. If then and Bob locates the bead after the second move. If , then w.l.o.g. . If or then is possible and two moves will not be enough for winning. . If then Bob locates the bead. If then and wins after the third move. If Bob locates the bead after the first move. Therefore, .

. If then and locates the bead after the second move. If , then w.l.o.g. Bob can choose or . If Bob chooses or then is possible and two moves will not be enough for winning. . If then Bob locates the bead at . If then and Bob wins after the third move. If then and Bob locates the bead after the third move. Therefore, .

. If then and Bob locates the bead after the second move. If then w.l.o.g. Bob can choose . If then is possible and two moves will not be enough for winning. . If Bob locates the bead at . If Bob chooses and wins after the third move. If Bob locates the bead after the first move. Therefore, .

. If then Bob chooses respectively and locates the bead after the second move. If then locates the bead after the second move. If two moves will not be enough for winning. . If , Bob locates the bead after the second move. If then ; If then locates the bead. Therefore, .

. If then Bob chooses respectively and locates the bead after the second move. If two moves will not be enough for winning. If then for all possible values of except Bob locates the bead, for there are two possibilities and and Bob finishes by . Therefore, .

. As above, if then Bob locates the bead after the second move. If then two moves will not be enough for winning. . If then locates the bead. If , locates the bead. Therefore, .

. If then , if then locates the bead after the second move. Therefore, .
Final answer
Bob cannot win for n = 5. Otherwise, the minimal guaranteed number of moves is f(n) = 2 for n = 3, 4 and for all n ≥ 12, and f(n) = 3 for 6 ≤ n ≤ 11.

Techniques

Games / greedy algorithms